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1. I want this to happen... - in The Council's Chamber [original thread]
Be ause it is in the wrong section, should be under suggestions/feedback. Also, as much as I like the idea it wouldn't really be feasible, there would be 1. Too much feedback, CCP would have to reassign people just to go through the hundreds and...
- by Flux Raeder - at 2013.07.06 01:26:00
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2. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Gorgoth24Reborn wrote: +1 I agree on making this a job for the naked eye or the active scanner +10 make the active scanner a worthwhile object, necessary for at least one person to carry into pcs
- by Flux Raeder - at 2013.07.04 21:24:00
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3. Female Caldari models too sexualized, change them. - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: pilot calahi wrote: I tried to make a female account to balance my multiple accounts with male characters. The 2nd account is a female Caldari and I don't feel right walking down the battle room like some Hollywo...
- by Flux Raeder - at 2013.07.04 21:17:00
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4. PLEASE address this issue already. - in The Council's Chamber [original thread]
So, I was playing battlefield 3 multiplayer the other day after an hour or so of dust and I realized something: it's so NICE to shoot a bullet at something and have it actually HIT it! It is surprisingly enjoyable to snipe someone moving up a hill...
- by Flux Raeder - at 2013.07.04 01:56:00
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5. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
On a related side-note: why are we allowing players to move faster when hit boxes are still so inaccurate? I am going to expand on this in another post but it is a serious problem people, one that deserves the full attention of the devs until it i...
- by Flux Raeder - at 2013.07.04 01:42:00
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6. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Aeon Amadi wrote: Iron Wolf Saber wrote: Well I am not a major fan of it overall (as I am wanting more tactical less dancing) but you must admit that joyous chorus from the community means its closer to the sweet sp...
- by Flux Raeder - at 2013.07.04 01:36:00
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7. LAVs and roadkill - in The Council's Chamber [original thread]
Too: I agree with the previous poster: an LAV should not be able to hit a heavy suit and drive off without taking any damage at all. A scout should take out a 1/4 of the shield, maybe less since they are so hard to hit already, a medium should tak...
- by Flux Raeder - at 2013.06.06 01:38:00
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8. LAVs and roadkill - in The Council's Chamber [original thread]
How about this: two grenade slots on mid-level and up dropsuits. If you wanted to you could even make it so they can't be the same types, for example 1 av grenade slot and 1 anti infantry grenade slot. That is one of the problems I have always had...
- by Flux Raeder - at 2013.06.06 01:29:00
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9. I'm scared. - in The Council's Chamber [original thread]
Isaa Quade wrote: [quote=Isaa Quade] Such as? Such as the unending insistence by some of the reviewers saying that Dust is a pay to win game simply because they have microtransactions and you can use some aurum items before you can use thei...
- by Flux Raeder - at 2013.06.04 21:21:00
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10. I'm scared. - in The Council's Chamber [original thread]
Thanks for the feedback guys, I suddenly like this part of the forum much much more than the general discussion area, a whole 5 posts and STILL no trolls o.o
- by Flux Raeder - at 2013.05.30 00:43:00
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11. I'm scared. - in The Council's Chamber [original thread]
And more importantly, is there anything CCP can possibly do to redeem dust before it's too late?
- by Flux Raeder - at 2013.05.29 07:09:00
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12. I'm scared. - in The Council's Chamber [original thread]
Will someone please give me a history lesson here? I have been playing dust 514 since the first beta keys were released on pshomes' 2012 E3 coverage. In this time I have seen this game progress VERY dramatically, it has come so very far since tho...
- by Flux Raeder - at 2013.05.29 07:07:00
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